Welcome to the first session report! I'm going to try to keep these pretty basic and hopefully will not spoil my players too much, if they want to read them too.
The party
Skeggi Arnbjorgsson, the Elf Thief
Basil Cydones, Archontean Magic-User, member of the Order of Thoth
Lucius Virillius the Archontean Lyan, Hand of the Emperor
Freydis, the Wiskin Cleric of Thor (hireling, played by my dad for this session)
(Archonteans and Wiskins and both human cultures in the world of Arden Vul)
Summary
The date: 2993 AEP, also known as the 8th year of Constans XXV. 1st day of Fourth-month.
Among other rumors, the party had heard the Pyramid of Thoth and a particular basement of a building in the ruined city above were good starting points for fresh-faced newcomers.
The party arrived at the base of the cliffs underneath the great city of Arden Vul. The imperial road took them to the base of the cliffs, with the ruins of Arden Vul 1500 feet above them. They could make out a series of switchbacks that climbed up the cliff, in-between two huge statues of Arden and Vul, the legendary adventurers. A massive waterfall made communication difficult and made the surrounding area slick.
The party searched around the base of the cliff to find secret entrances but didn't find any.
They declined to search the tower at the base and started up the switchback. At the first switchback, Lucius and Basil lost their footing and slipped at a broken flagstone. Freydis and Skeggi luckily were able to grab them both in time.
The party decided that using rope to tie themselves together was the better option, so they did so and Lucius took the lead and pounded iron spikes into the walls, slowing down their pace but helping keep everyone safe.
Around the third switchback, a piece of masonry from the city above fell and knocked the party off balance. Luckily, the rope and iron spikes kept the party from falling.
Between the 3rd and 4th switchback, Skeggi's keen Elven senses led him to notice a secret door on the path. The door opened easily and the party headed inside.
Entering the Dungeon
The door opened up to a cave system. The first room was covered in detritus and refuse from common use, and the floor was covered in obvious footprints, although they were smaller than human sized.
From there, they ventured into the cave system and got into marching order. They came across two decomposing bodies, both a few months old. Both were humanoids, a few feet shorter than human, with dog-like faces and fur and imperial armor that looked to be a few hundred years out of fashion. They found no loot and carried on.
After searching through more passages, they found a bust of a human face (typical of an ancient Philosopher figure) with empty eye sockets built into a small alcove. Skeggi found no traps but did find mechanisms that suggested something was meant to be placed in the eyes.
After leaving the room, the party heard a strange cacophony approaching them. Suddenly, a group of 8 albino monkeys appeared in a turn beyond them and pelted them with shit and fruit and began sprinting away. The party stopped mapping the rooms and began persuing them, curious where they came from.
They passed by a large Archontean chamber with a big door, a large boulder, and chased the monkeys up a long slope and another turn. The monkeys bounded through a small cave with several large rock-like lizards. They dropped meat and sprinted through, leaving the party unable to keep chasing them.
The party headed back the way they came, but at the edge of their torch light were 3 large segmented worms with multiple horrific mouths, heading towards them. Possibly attracted by the noise of the chase?
The party backed themselves into a small crevice, just beyond the doorway to the rock lizards. Lucius kept himself in front (and exposed to the rock lizards to the side.)
Two of the worms rushed forward as Lucius cleaved one through the armored head with his mighty thews and greatsword. Other parties members threw darts to no avail.
The other worm attempted to bite the Lyan and paralyze him. Although he was struck five times, the might of his god kept him safe.
The third worm crawled over the walls and targeted Skeggi. The party was able to slay it before it did any harm. The remaining worm attacked Lucius again, who kept standing after many bites and was now immune to the worm's venom.
The remaining worm was attacked by one of the rock lizards and finished off by Lucius.
The party ran off with one corpse and extracted a use of paralytic venom from its glands. The rock lizards took the second corpse for themselves and were sufficiently distracted.
The party headed back the way they came and encountered three lost goblins who were trapped by the Beastmen (and had plenty of bad things to say about them). The goblins asked for assistance getting back the Arena where they had came from originally in exchange for leading the way. The party accepted.
Basil asked the goblins about a particular mushroom they had heard about (and did not share that they heard the Beastmen were looking for it) and the goblin leader pointed them to a large boulder they had passed during their Monkey chase. Basil was able to use Spider Climb to check the top of the boulder and found a small campsite and a few large mushrooms, not what he was looking for but took one to examine later.
My take
The entry into Halls itself was a surprise, I forgot that door was there and I didn't prep those rooms beforehand. The game said anyone had a 1-in-8 chance to notice the door. Wasn't sure if that was while active searching or passing by. I started rolling dice for each party member and got a 1 immediately, so I just decided that roll was for the Elf and off we went.
I'm honestly not sure how fast the monkeys were supposed to be, given they didn't have any stats. I was running this whole section blind so I didn't even know where they came from. I was relieved when they escaped, although the chase was fun though so I was happy with it.
I thought the fight was a blast. I heard from one player that they were a little confused why things were happening the way they were, but I was okay with that. this was my second Adnd comabt using Huso's amended rules and I like it quite a bit. I intentionally made the combat a bit opaque since I wasn't used to the rules yet and needed to make some decisions on the fly.
What was tough was not being able to find the monster stats immediately. Arden Vul used a slightly different name for the beast in the monster manual during the combat, which I didn't have printed and just had on my phone. Arden Vul usually included a tiny stat block which was helpful but didn't mention that they could crawl on walls. Also do monsters in ADND not have morale? I need to re-read the monster manual. I arbitrarily decided on a Morale for them when things got dangerous (and just used morale from B/X on a 2d6 since that is what I am used to) and it worked fine in the moment)
By the time we hit combat, I had like 4 binders and many pieces of paper I was referencing (as well as the monster manual on my phone) and that was beyond the upper limit of how much my brain can handle. I'm not sure how to fix this for the future. A big one will be getting the next couple levels of the dungeon printed, or just finally giving up and buying the books.
Again, since I get migraines I prefer to use as much physical media as possible when running games, but I'm not particularly skilled at doing so yet. My notes were a mess after the session.
I think I ran everything fine, I ended up doing a lot of reading room descriptions out-loud instead of absorbing it and re-telling it in my words. There was a lot of information I was juggling and I'm looking forward to it become easier and more rules becoming second-nature.
Lucius is a ridiculous character, his massive strength (18/75 I think) plus a great sword meant he was wiping out 3 HD enemies with a single hit. A ton of fun, but the party is in a lot of trouble if he eats it. He definitely took the spotlight in combat, and I imagine that will be the case for now since he is a lot beefier than his companions.
I think everyone got a moment in the spotlight eventually. I'm sure Basil and Skeggi will get more as time goes on and as their class abilities improve.
It was fun having my dad there for an adventure! He got along well with everyone and was happy to be included.
The players decided to map and I wasn't particularly looking forward to it. This initial section doesn't line up on a grid and it was difficult to communicate. I'm going to shift to describing just the current room and not what it connects to, even if they can see it (the chambers in the cave were quite small so the torchlight usually lit up where they were and the rooms connected to it).
Most importantly, myself and everyone seemed to have fun and are excited to play more! We'll be playing weekly so expect to see a lot more of these!